Phase 1
Research and experiments.
Monitoring and iconographic research for the project. The goal is to choose a direction together (via mood boards and inspiration boards) at the end of this phase.
Kaiso is a multidisciplinary studio. The diversity of our designer profiles allows us to vary our activity. As a result, our creations range from traditional graphic design to 3D modeling, including game design and motion design.
We apply the same methodology to all of our projects. We have developed this working system based on our various backgrounds and have continuously adapted it throughout our projects to make it as relevant as possible.
Monitoring and iconographic research for the project. The goal is to choose a direction together (via mood boards and inspiration boards) at the end of this phase.
Graphic research phase. We propose several concepts and collectively choose a set of them to further develop.
We develop the chosen concept and finalize it to ensure it accurately meets your needs. We can also make some adjustments to ensure the final product suits you best.
Coming from different backgrounds and educational paths, we value the diversity of our profiles in our work.
Isaac Lefebvre is an UX and interactive designer. Within the studio, he takes care of 3D modeling and programming projects.
Steeve Dossou is a game designer and gameplay programmer, managing projects related to video game creation and 2D/3D illustration.
Adrien Weisskopf is a graphic designer, responsible for creating brand identities, logos, and handling communication.
Mike Kabongo is in charge of administrative and accounting areas. He plays a central role in the economic and financial interactions of the studio.